A 3rd person, fixed-camera survival horror adventure. Fear the Presence, a mysterious entity you cannot fight: stay alert, hide, breathe slowly... Explore cursed places where unseen spirits and lost souls linger in a true horror story for the ages.
As players navigate the game's detailed and atmospheric environments, such as an antique shop, an abandoned mental hospital, and a forgotten abbey, they uncover clues and items that help progress the story. The game encourages careful exploration, as players must pay close attention to their surroundings to solve environmental puzzles and uncover the origins of the dark forces at play.
The heart of the gameplay lies in the player's encounters with the AI-controlled supernatural entity known as "The Presence". This antagonist dynamically reacts to the player's actions, creating a unique and unpredictable experience. The Presence may suddenly appear, place deadly traps, or force the player to engage in quick-time events to fend it off. These tense encounters are praised for their ability to generate fear and a sense of urgency.
The game is structured into five episodes, each featuring a set of playable characters. If a character dies, they are permanently removed from the player's roster, and the story must continue with one of the remaining characters. This permadeath system heightens the sense of consequence and risk, as players must carefully consider their actions and the well-being of their characters.
Each playable character has their own unique personality, background, and set of skills. These differences affect how the characters interact with the environment, interpret clues, and approach supernatural threats. Players must carefully select which character to use based on the situation, as some may be more adept at stealth, strength, or staying calm in the face of danger.
When confronted by the Presence, players must engage in quick-time events, such as holding their breath or rapidly pressing buttons, to avoid being killed. While these minigames are praised for their ability to create a sense of panic and urgency, some players have criticized them for their difficulty and occasional lack of clear feedback.
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