Deathbulge: Battle of the Bands

by Deathbulge, Five Houses LLC

The Developer Says...

A party-based RPG about a 3-piece band of dysfunctional friends who, upon signing up to a perfectly normal battle of the bands contest, become cursed with an unusual power.

Players Like...

❤ Combat System: Strategic Symphony

Players manipulate a dynamic "measure effects" system where positioning and timing matter more than raw damage. Each turn creates a tactical dance of buffs and debuffs, transforming standard encounters into intricate musical battles. For example, a Headbanger class can deal massive damage while simultaneously harming themselves, creating high-risk, high-reward moments.

❤ Character Customization: Build Your Band

Nine musically-themed classes—like Busker and Headbanger—offer wildly different playstyles. Players can mix three special attacks, swap normal attacks, and modify equipment to create unique character builds. A Busker might inspire teammates, while a different class could specialize in devastating sonic attacks.

❤ Progression Mechanics: Merch-Based Empowerment

Instead of traditional inventory management, players collect permanent "merch" items usable through a global stock resource. This system eliminates item grinding and encourages experimental play. Once players acquire an item like "Barry Friendly's Tea," they can use it strategically without resource restrictions.

❤ Combat Depth: Musical Battlefield Tactics

The measure bar becomes a critical strategic element, where players actively manipulate positive and negative effects. Success depends on understanding how to shift momentum, applying burns, slows, and healing at precisely the right moments. Boss battles especially showcase this system's complexity.

❤ Accessibility and Challenge

The difficulty curve welcomes both RPG newcomers and veterans. Complex mechanics remain intuitive, allowing players to experiment without punishment. Challenging boss encounters provide strategic depth without requiring excessive grinding.

❤ Exploration and Encounter Design

Players can use three distinct field abilities to avoid or engage monsters visible on the map. This approach eliminates frustrating random encounters while giving players meaningful choice in combat engagement.

❤ Signature Elements

Nuanced turn-based combat, musically-themed character progression, strategic effect management, low-frustration design philosophy, and highly customizable character builds.

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