Every day is the same on the faraway Bento space-lighthouse - until a mysterious radio message breaks through. Evade the past, welcome oblivion, make the perfect Italian coffee. Still There is a psychological adventure game about grief, technical puzzles, wacky AIs and dark humour. How far is far enough?
The core gameplay revolves around resolving malfunctions in the Bento, the space lighthouse setting. Players must fix issues like power outages and oxygen leaks by closely examining in-game manuals and diagrams, then physically interacting with the control panels, switches, and instruments. The puzzles demand a deep understanding of the station's systems, requiring a methodical troubleshooting approach. Successfully deciphering the technical information and manipulating the correct controls provides a satisfying sense of accomplishment.
The environment teems with interactive elements, from control panels to personal items. Examining and experimenting with these objects helps immerse players in the setting, fostering a sense of isolation and self-reliance that complements the narrative. Uncovering the station's secrets strengthens the connection to the protagonist and the challenges he faces.
The sarcastic AI companion, Gorky, is integral to the experience. Players must consult Gorky for both helpful hints and frustrating misdirection, as the interactions advance the narrative and provide valuable context for the technical puzzles. The evolving relationship between Gorky and the player becomes a key part of the gameplay.
The game offers a "simplified puzzle" mode, allowing players to bypass complex technical challenges and access the narrative's emotional core. The straightforward point-and-click controls also make the experience approachable for a wide range of players.
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