Crumble

by BRUTE FORCE

The Developer Says...

Crumble is a dynamic physics platformer. Move like a Slime, jump like a ball, swing like Spiderman!

Players Like...

❤ Exhilarating Swinging Mechanics

Players rave about the game's exceptional movement mechanics, which allow them to control a small, squishy blue ball that can grapple onto various objects using a long, sticky tongue. Reviewers liken the sensation to swinging as Spider-Man or playing Super Monkey Ball, praising how the fluid, physics-driven swinging and bouncing feels intuitive once mastered. The game encourages creative navigation, as players can often find multiple paths to the end of a level by utilizing the physics-based movement in novel ways.

❤ Constantly Crumbling and Collapsing Levels

The game's levels are designed to be inherently unstable and destructible, with platforms often crumbling and collapsing as players traverse them. This creates a sense of frantic, high-stakes gameplay, forcing players to adapt their approach on the fly and maintain their momentum in the face of environmental changes. Reviewers highlight how this constant state of flux elevates the platforming challenge, as players must anticipate and account for the dynamic nature of the levels.

❤ Speedrunning Optimization

The game's emphasis on fluid, high-speed movement makes it well-suited for speedrunning, with many reviewers praising the game's potential in this regard. The existence of online leaderboards and the thrill of shaving seconds off one's times through skillful execution of the grappling mechanics are widely celebrated.

❤ Accessible yet Challenging Platforming

While the game presents a genuine test of platforming prowess, reviewers generally agree that it strikes a good balance between accessibility and difficulty. Players describe the controls as responsive and intuitive, allowing even casual players to experience the joys of the movement system. However, the game also offers a high skill ceiling, with players reporting a sense of steady improvement as they master the nuances of grappling and traversal.

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