Wells, pitfalls, houses, villagers, monsters (!?), anything around you can be a weapon! An action RPG that you've never seen before, you can fight with all the objects you see in the game. There are more than 300 kinds of weapons.Aim to complete the weapon gallery!
The core of this game's appeal lies in its innovative and lighthearted weapon mechanics. Players can pick up and use virtually any object in the game world as a weapon, from natural elements like wells and rivers to man-made objects like furniture and buildings, and even living NPCs. This sheer variety of "weapons" allows for experimentation with all sorts of unconventional and often absurd combat scenarios.
Each item has its own unique properties and effects. Some may deal elemental damage, while others have special attack patterns or abilities. Weapons also vary in durability, with more powerful items often being more fragile. This creates a sense of strategy as players have to consider the strengths and weaknesses of their available equipment when facing different challenges.
The game encourages players to discover and catalog as many unique weapons as possible. An in-game "weapon gallery" tracks all the items the player has used, providing a sense of progression and completionism. This "gotta catch 'em all" element gives players an incentive to thoroughly explore the game world and try out a wide variety of armaments.
The turn-based combat system complements the focus on unique weapon mechanics, as players have time to carefully consider their next move and how best to utilize their available arsenal. Players can also earn money by selling weapons they no longer need, and invest in upgrading their equipment, adding another layer of depth to the experience.
The game also features a roguelike "Back World Dungeon" that introduces randomized, procedurally generated levels and enemies. This adds an element of unpredictability and replayability, as players must adapt their weapon-based strategies to the shifting challenges presented in each run.