Ancient Enemy

by Grey Alien Games

The Developer Says...

Ancient Enemy is an RPG card battler set in a crumbling world where the forces of evil have already won. Blast distorted enemies with a satisfying range of spells and abilities. Journey into a scarred wilderness and draw power and hope from the landscape to defeat the deadliest foe of all!

Players Like...

❤ Solitaire-Style Card Gameplay

Players begin each level by removing cards from the board in sequential order, either one higher or one lower than the leading card. This core solitaire-style mechanic forms the foundation of the gameplay, challenging players to carefully manage the cards on the board.

❤ Variety in Card Mechanics

Beyond the classic solitaire rules, the game introduces various new card mechanics, such as locked cards that require a key to unlock, knotted cards that must be played twice to remove, and wild cards that can be used as any value. These additions keep the gameplay fresh, forcing players to adapt their strategies as new challenges arise.

❤ RPG and Combat Elements

In combat encounters, players must choose from a selection of offensive spells, defensive abilities, and equipment to overcome their enemies. Successful removal of cards in sequential order builds combos, which in turn charge these various abilities and attacks. Carefully timing the use of these resources becomes crucial to emerging victorious against the game's foes.

❤ Progression and Character Customization

As players progress, they can unlock new spells, abilities, and equipment through an RPG-like progression system. This allows them to tailor their character's strengths to better suit their preferred tactics, adding a sense of growth and investment in the protagonist's journey.

❤ Accessibility and Difficulty Options

The game offers three difficulty settings - relaxed, normal, and nightmare - catering to both casual and more experienced solitaire and card game enthusiasts. This accessibility ensures a satisfying experience for a wide range of players, allowing them to adjust the challenge level to their preferences.

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