An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…
Players solve unique cases by meticulously collecting evidence in a fully simulated urban environment. A fingerprint scanner becomes your best tool, revealing clues across crime scenes, apartments, and workplaces. You'll trace receipts, hack databases, and match surveillance footage to uncover hidden connections.
Scan every surface for microscopic evidence, cross-reference government records, track citizen movements through time-stamped documents, and link seemingly unrelated clues on your investigation board.
Hundreds of procedurally generated citizens populate the city, each living a complete life with specific jobs at identifiable companies, maintaining unique daily routines, possessing individual relationship networks, and carrying personal histories with potential investigative significance.
You can break into apartments through air vents, bribe witnesses for information, hack security systems, confront suspects through multiple strategies, and face unpredictable consequences for your actions.
Success demands careful observation of minute details, patient information gathering, logical reasoning, creative problem-solving, and willingness to follow unconventional leads.
No scripted quest markers, completely unscripted case generation, realistic detective simulation, and consequence-driven interactions.
Intense dopamine rush from solving complex mysteries, genuine feeling of detective work, emergent player-driven narratives, and extreme personal agency in investigation approaches.
Procedural generation occasionally creates imperfect scenarios, requires significant player patience, and demands a methodical investigative mindset.
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