A strange rumor is spreading through the shadows of Tokyo's H City: a mysterious disfigurement has been appearing on the bodies of certain individuals. Anyone who receives the Mark will rapidly die of unknown, horrifying causes. The countdown to death has already begun...
Players navigate through various rooms and locations, using a flashlight to illuminate and interact with objects of interest. By examining the environment and collecting information, players gradually piece together the backstories and identities of the vengeful spirits they must confront.
At certain points, the game presents players with multiple-choice options that can directly impact the outcome of the encounter with a spirit. These choices require players to carefully consider the information they have gathered and make decisions that could mean life or death for the characters. Making the wrong choice can lead to an immediate game over, necessitating a reload to try again.
Players must use the items and clues they've collected to solve puzzles and progress through the story. These puzzles range from simple object manipulation to more complex logic-based challenges, testing the player's analytical skills and attention to detail.
The climax of each chapter is a confrontation with a powerful spirit. These encounters play out in a pseudo-turn-based battle system, where players must strategically use the information and items they've gathered to defeat the spirit. Correctly employing the right combinations of items and dialogue choices is crucial to emerging victorious and securing the best possible ending for the chapter.
The game's design offers multiple branching paths and endings. The choices players make throughout the game, both in exploration/investigation and during the spirit confrontations, can lead to different outcomes. This encourages replayability as players strive to uncover all the possible narrative threads and achieve the optimal "good" ending for each chapter.
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