We Who Are About To Die

by Jordy Lakiere

The Developer Says...

Fight & strategize your way through spectacles and arenas -- rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!

Players Like...

❤ Masterful Physics-Based Combat

The game's combat system revolves around a unique, physics-based approach that gives players full control over the movement and momentum of their attacks. By physically "swinging" their weapons using mouse movements, players can direct strikes with a high degree of precision and expression. This departure from standardized attack animations encourages players to slow down, observe their opponents, and strategize their moves, rather than simply mashing buttons.

❤ High-Stakes Permadeath

The threat of permanent death heightens the tension and consequence of each battle. A single mistake can mean the end of a player's current run, fostering a strong sense of investment and attachment to their gladiator. Reckless behavior is punished, as players must carefully manage their character's health, equipment, and resources to ensure survival.

❤ Compelling Roguelike Progression

The game's roguelike elements introduce a layer of replayability and experimentation. Each run begins with a randomly generated gladiator, featuring unique backstories, traits, and starting equipment. As players progress, they can unlock permanent bonuses and upgrades to enhance their skills and resources in future runs.

❤ Gladiator Management and Strategy

Alongside the visceral combat, the game features a robust gladiator management system. Players must carefully allocate their resources, make strategic decisions, and cultivate relationships with wealthy patrons to increase their chances of success in the arena.

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