Intergalactic Fishing is a fishing RPG that features procedurally generated content and graphics. Travel to lakes all over the universe and catch unique fish, explore uncharted lakes and sell data, complete quests, upgrade your gear, compete in fishing tournaments, design your own lures, and more!
The core of the gameplay revolves around the act of fishing - players cast their line, wait for a bite, and then carefully reel in their catch. The reeling mechanic requires precise management of the line tension, ensuring it doesn't become too loose (allowing the fish to escape) or too tight (snapping the line).
A key aspect of the gameplay is the lure crafting system. Players arrange various components in a grid, with the position and combination affecting the lure's stats like shininess, loudness, size, and brightness. Described as a "Tetris-like mini-game," experimenting with lure designs to target specific fish species is an addictive, puzzle-like challenge.
Furthermore, the game simulates the behavior of each individual fish, with their own preferences, habits, and reactions to different lures and environmental factors. Observing and learning the traits of each species is a satisfying problem-solving exercise, as players determine the optimal lure and technique to catch their desired prey.
The game features both preset lakes and procedurally generated "unknown" lakes for players to explore. The procedural generation of environments and fish species provides seemingly endless variety and a constant sense of discovery. Teleporting to new lakes, scanning the surroundings, and cataloging newly found fish species is a rewarding aspect of the gameplay.
As players progress, they can upgrade their fishing gear, including rods, boats, and lure-crafting abilities. These tangible improvements to the player's capabilities foster a steady sense of progression, keeping them engaged in the pursuit of becoming a more skilled intergalactic angler.