Scarlet Devil Mansion is asking for trouble again. For the sake of convenience, vampire lord Reimilia Scarlet release scarlet mist to blind the sun. No doubt such stupid behavior will definitely result in a tragedy. Look! Reimu and Marisa are coming to teach her a lesson.
The core gameplay mixes turn-based strategy with bullet-hell mechanics. Players take turns issuing commands to their party, but the enemies' bullet patterns then play out automatically. This "turn-based barrage system" requires carefully planning moves in advance, anticipating enemy patterns, and positioning the party to avoid or counter incoming barrages.
The game features diverse bullet patterns, including regular barrages, random shots, tracking projectiles, and blocking salvos. Enemies can further enhance these patterns with special skills, such as Rumia hiding her bullets in smoke to force players to deduce trajectories.
Players can handle the onslaught of bullets in three ways - dodging, standing still, or using elimination abilities. Character skills allow directly destroying or clearing enemy projectiles, including powerful "spell card" attacks that clear large areas. Properly combining these bullet-clearing skills with offensive actions is crucial.
The six skill types - attack, defense, barrage, spell card, and more - can synergize in intricate ways. Building a well-rounded party that covers different roles is key to success.
While the basic gameplay is easy to learn, the difficulty ramps up significantly, with the "unfair hard" challenge feeling extremely rewarding when mastered. An easy mode serves as an effective tutorial before tackling the more demanding normal difficulty.
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