Simmiland

by Sokpop Collective

The Developer Says...

Simmiland is a god-like card game. In this game you indirectly influence a small civilization by manipulating their surroundings by playing cards 🃏🃏🃏 Playing cards on different biomes and objects will result in different findings. The way you play the game will define how mankind will develop!

Players Like...

❤ Gameplay Mechanics

This game combines card-based strategy with civilization simulation. Players influence a tiny society by strategically placing cards that transform environments, spawn resources, and drive technological progress. Each card costs "faith" – a currency generated by human prayers – and can create anything from trees and animals to weather events.

❤ Core Gameplay Loop

Players experiment with card placements, discovering nuanced interactions. A tree card dropped in a desert generates a different result than one placed in a forest. Tiny pixel humans automatically gather resources, construct buildings, and develop technologies based on the player's subtle interventions.

❤ Discovery and Progression

The "inspect" card triggers technological breakthroughs by revealing hidden possibilities in objects and landscapes. Players gradually unlock cards that expand potential interactions, with each playthrough revealing increasingly complex systems. Skilled players can guide their civilization toward advanced achievements like rocket construction.

❤ Strategic Depth

Success requires carefully balancing population management, resource generation, technological research, responding to human requests, and manipulating card combinations.

❤ Replay Mechanics

Two primary modes offer different experiences: Normal Mode with a finite deck and a predetermined endpoint, and Endless Mode with unlimited card play without achievement tracking.

❤ Compelling Features

Players celebrate the game's quick, engaging sessions, minimalist pixel graphics, intuitive yet complex mechanics, affordable pricing, emergent storytelling, and unexpected interaction possibilities.

❤ Learning Curve

The intentionally tutorial-free design challenges players to learn through experimentation, creating a sense of organic discovery.

❤ Technical Overview

The game includes 250 potential cards to unlock, approximately 13 playthroughs to complete achievements, and was developed by Sokpop Collective.

❤ Conclusion

This compact god game rewards curiosity, strategic thinking, and playful experimentation, offering a uniquely satisfying indie experience.

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