This card game combines elements of roguelike and deckbuilding. During the game, you shall strive ahead, gathering cards to build a unique deck and use it to defeat the enemies getting in your way. You will have to choose between escaping or try to defeat Death, who is relentlessly pursuing you.
The player's deck serves as their life points - when they take damage, they must discard that many cards. Running out of cards in the deck results in a loss. This creates an engaging balancing act between building a powerful deck and maintaining enough cards to stay alive.
Another key mechanic is "Death", a powerful boss character that continuously pursues the player. Death will join enemy encounters, posing an additional threat that the player must manage. However, players can also choose to focus on damaging Death over the regular enemies, using Death's attacks against the other foes.
Players have access to over 230 unique cards, allowing for a high degree of customization and experimentation with different deck archetypes and strategies. The cards offer a wide range of effects, from direct damage to deck manipulation to status effects, with many reviewers praising the depth and synergy of the card interactions. The game features different playable characters, each with their own unique deck-building mechanics and playstyles, adding further variety to the deckbuilding experience and encouraging replayability.
Each run is randomly generated, with players choosing the order in which they encounter different zones (normal battles, elite battles, shops, events, etc.). This non-linear progression allows players to plan their runs and make strategic decisions about how to approach each encounter. Additionally, the rewards players receive for completing battles are randomized, adding an element of unpredictability and forcing players to adapt their strategies on the fly.
The game's difficulty curve starts off relatively easy but can quickly ramp up in challenge as the player progresses. Some reviewers found that certain deck combinations or character choices could trivialize the early game, while other setups struggled mightily. The balance of the game is a mixed bag, with some praising the variety of viable strategies and others noting that certain cards or mechanics felt overpowered or underpowered. However, most agreed that the difficulty and complexity of the game added to the sense of accomplishment when players were able to overcome the challenges.