A relaxing puzzle game where you climb mountains by playing golf. Pick the right cards, avoid hazards and conquer over 120 summits!
Players navigate a golf ball across grid-based levels by strategically selecting movement cards. Each card represents a specific action - rolling two spaces forward, jumping three squares, or performing a combination move - challenging players to carefully sequence their limited options to reach the hole.
The experience unfolds across 120 levels spanning 10 distinct worlds. Players encounter increasingly complex challenges as the game introduces innovative mechanics like conveyor belt tiles that automatically shift the ball, reflective corners that redirect movement, mud zones that consume the ball if movement stops, water hazards that reset ball position, and portals that teleport the ball across the map.
Strategic elements include card selection where players must optimize a hand of 3-5 movement cards, terrain manipulation where different tiles dramatically alter ball trajectory, experimental problem-solving that often emerges through careful trial and error, and an unlimited undo feature that encourages creative thinking.
The challenge curve feels natural and inviting, with initial levels teaching core mechanics through intuitive examples, complexity increasing gradually across worlds, no golf knowledge required, and puzzles demanding logical thinking without punishing mistakes.
The game features a minimalist, soothing visual aesthetic, calm atmospheric soundtrack, bite-sized puzzle sessions, elegant and predictable rule systems, and pure strategic problem-solving that transforms golf into a cerebral puzzle experience.
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