Fates of Ort is a retro fantasy RPG focused on strategic action, in a land where time is frozen when you stand still. Cast powerful spells - but beware, they will cost you your life.
Players can freeze time by standing still, creating a tactical, turn-based feel to the action. This allows them to carefully plan their moves and spellcasting, dodging enemy attacks and setting up elaborate spell combos amidst chaotic combat.
Magic is a central focus, with players choosing between three different magic schools at the start. Each spell drains the player's health, creating an engaging resource management challenge. Experimenting with the tradeoffs between offensive spellcasting and conserving life energy is a core part of the combat strategy.
The game features a wide variety of spells that can be combined with different elemental effects, resulting in a large number of potential spell combinations. Players can summon lightning strikes, control the movement of enemies, or create powerful area-of-effect attacks, among many other options. Discovering and mastering these diverse spell interactions is a rewarding part of the gameplay.
The large, open world encourages exploration, with numerous side quests and optional content that can be pursued in a non-linear order. Player choices can have lasting consequences, leading to different quest outcomes and branching storylines. This open-ended structure allows for a high degree of player agency and replayability.