Pummel Party

by Rebuilt Games

The Developer Says...

Pummel Party is a 4-8 player online and local-multiplayer party game. Pummel friends or AI using a wide array of absurd items in the board mode and compete to destroy friendships in the unique collection of minigames.

Players Like...

❤ Gameplay Overview

Players take control of 4-8 characters and compete in an online or local multiplayer experience. The core loop involves navigating a board game-style map, facing off in a variety of minigames, and utilizing an array of absurd items to sabotage opponents. The goal is to earn the most trophies by the end of the game.

❤ Board Game Mode

At the start of each round, players roll dice to determine the order of their turns. On their turn, a player moves their character around the board, trying to reach special chests containing trophies. Along the way, they can collect keys to unlock these chests and acquire offensive/defensive items to use against foes. After each player's turn, the game selects a random minigame that competitors must play. A player's placement in the minigame dictates their turn order for the next round, incentivizing strong performance.

❤ Minigames

The game features over 50 unique minigames, spanning classic party game styles and more novel challenges. Players consistently praise these bite-sized competitions for their variety, replayability, and ability to hilariously disrupt friendships. Many minigames directly encourage attacking or sabotaging opponents. For example, "Snowy Spin" has players trying to knock each other off platforms, while "Explosive Exchange" forces them to pass a dangerous bomb.

❤ Item Customization

A key part of the experience involves collecting and using a wide variety of wacky items against opponents. These range from simple melee weapons to outlandish options like a remote-controlled eggplant. Players can strategically employ these to damage foes, steal their keys, teleport them, and more. The game allows customizing which items are available in each match, catering the experience to player preferences. Combined with the unpredictable minigames, this helps ensure no two sessions play out identically.

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