Hatch

by Rubeki Games

The Developer Says...

Born into a punishing environment with no bearings, there is nowhere to go but up.

Players Like...

❤ Angle-Based Climbing

The core gameplay revolves around the unique climbing mechanics. Players can scale any surface with an angle less than 90 degrees, allowing them to ascend, descend, and traverse the various angled walls and platforms of the towering structure. Reviews describe this angle-based system as intuitive and satisfying, as players learn to exploit even the slightest inclines to progress upwards. The climbing feels challenging yet fair, demanding precision and observation to identify the optimal routes.

❤ Avoiding the Sun's Glare

A key gameplay element is the need to avoid direct exposure to the sun. Remaining in the sun's glare for too long will slowly drain the player's health, forcing them to constantly seek out shadowed areas to recover. Navigating the tower while evading the punishing rays is cited as a core part of the game's tension and atmosphere, as players must plan their climbing routes not just for the optimal path, but also to stay in the safety of the tower's shadows.

❤ Checkpoint System

While the climbing can be incredibly demanding, the game does provide a checkpoint system to alleviate some frustration. Players will respawn at the last reached checkpoint upon death, allowing them to make progress without having to start over completely. Reviews note that the checkpoint placements can be uneven, with some areas having them in close proximity while others require lengthy climbs between them. Overall, the checkpoints are praised for ensuring the challenge remains surmountable.

❤ Emergent Problem-Solving

Many players highlight the way the simple climbing mechanics and sun avoidance gameplay leads to emergent, improvisational moments. As they ascend the tower, players must constantly adapt their approach, utilizing momentum, split-second timing, and creative route-finding to overcome the obstacles. This sense of personal discovery and problem-solving is a big part of what keeps the climbing experience engaging and rewarding.

❤ Atmospheric Immersion

While the core gameplay loop is the focus, reviewers also praise the game's atmospheric presentation. The minimalist, PS1-inspired visuals, ambient soundtrack, and sense of isolation all come together to create a meditative, almost dreamlike quality to the climbing experience. This atmospheric immersion is cited as a key part of the game's appeal, complementing the gameplay with a distinct sense of place and mood.

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