Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Players wield a transforming service weapon that shifts between forms like sidearm, shotgun, submachine gun, and grenade launcher, each with unique firing mechanics. Beyond the service weapon, the protagonist Jesse Faden gains access to a deep skill tree of telekinetic powers. These allow her to lift, throw, and control objects in the environment, creating opportunities to creatively combine firearms with telekinetic abilities. Abilities like Levitate, Seize, and Shield provide additional tactical options, enabling players to maneuver through combat encounters with agility and flexibility.
The game world's interaction with Jesse's abilities is a major highlight. Nearly every object, from desks to concrete blocks, can be ripped from the surroundings and used as projectiles. The impressive physics and destruction systems allow players to dynamically reshape the combat arenas, creating new paths, cover, and environmental hazards on the fly. This seamless integration encourages an experimental, improvisational playstyle as players experiment with different combinations of weapons, powers, and environmental elements.
As players progress, Jesse gains new core abilities and can unlock various upgrades and modifications for both her service weapon and supernatural powers. The skill tree system allows specialization, tailoring her playstyle to preferences. Randomized weapon and ability mods further encourage experimentation and replayability, as players seek optimal combinations.
The boss encounters present formidable foes that require strategic use of the full breadth of Jesse's abilities. These battles often take place in dynamic, ever-changing environments that force players to constantly adapt their tactics. Mastering the timing and coordination of Jesse's powers, dodging, and environmental manipulation is crucial to overcoming these intense, climactic showdowns.
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