Play as either Sir Edward, a noble Knight defending the Human Kingdom, or Krill, a wicked Necromancer with an unearthly lust for power! The game is a greatly expanded version of the series' first entry and adds multiple features such as open world, global events, faction bases, new units, and so on.
Players move units freely without grid constraints. Each unit's physical size impacts battlefield positioning. Strategic flanking maneuvers determine battle outcomes. Permanent death mechanic ensures players carefully consider every move. Combat feels more realistic and unpredictable without artificial grid limitations.
Players recruit from 200+ unique units across six factions. Soldiers can learn from 800 distinct spells, abilities, and items. Veterans develop individual personality traits like "Purple Heart" or "Battle Hardened". Mercenaries from different races create complex team dynamics. Hero characters customize loadouts with magical weapons and specialized armor. Alignment systems create tension between units with conflicting backgrounds.
Battles incorporate environmental hazards and neutral faction interactions. Ranged units, spellcasters, and melee troops require nuanced tactical approaches. Russian-level difficulty settings challenge even experienced strategy gamers. Advanced AI punishes predictable player strategies. Procedurally generated encounters prevent repetitive gameplay.
Units earn experience through combat, unlocking specialized abilities. Players upgrade faction bases to recruit elite troops. Multiple campaign narratives offer distinct storyline experiences. Side quests and random encounters provide meaningful progression paths.
Extensive modding capabilities allow community-driven content. Consistent developer updates enhance gameplay across entire series. Writing balances serious strategic elements with satirical fantasy humor. Closely mimics tabletop roleplaying game mechanics and spirit.
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