HELLFRONT: HONEYMOON

by SkyGoblin

The Developer Says...

HELLFRONT is an intense top-down shooter. Conquer ground, build a base, and command your troops in battle! Play PvP or beat the campaign co-op or solo.

Players Like...

❤ Tactical Shooter Gameplay

The game blends a top-down shooter with tactical real-time strategy. Players must conquer the map by building and defending their base while attacking the enemy's. Two main building options exist - turrets provide static defense, while barracks continuously spawn soldier units. Capturing and holding the "honeypot" hex tiles on the map is crucial, as they are key strategic points. Balancing offense and defense is essential, as players must carefully decide where to place buildings and how to maneuver their troops.

❤ Intense, Fast-Paced Matches

Matches unfold at a rapid, intense pace, typically lasting around one minute. This fast-paced nature encourages quick decision-making and reactive play, with little downtime as the action is constant. The emphasis is on mastering the mechanics rather than long-term progression, allowing players to compete for speedrun times and high scores.

❤ Unique Tactical Twist

A unique twist is that destroying an enemy building unleashes a swarm of hostile bugs that will attack anything nearby. Managing these bug swarms and using them tactically becomes an important consideration, as they present both a threat and an opportunity.

❤ Accessible but Challenging

The game's mechanics are easy to learn but offer surprising depth in the tactical options and decision-making required to succeed, particularly in the later campaign levels. While accessible to casual players, the high skill ceiling appeals to more experienced strategists.

❤ Cooperative and Competitive Modes

Both cooperative and competitive multiplayer modes are available. The co-op campaign encourages coordination and teamwork, while the competitive deathmatch mode creates intense, back-and-forth battles. The local co-op experience is highlighted as a particular highlight.

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