Monster Sanctuary

by moi rai games, Team17

The Developer Says...

Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-scroller pixel world.

Players Like...

❤ Players Tailor Unique Monster Builds

The game's diverse monster roster allows players to extensively customize each creature's abilities. Every monster has a unique skill tree that players can spec into, enabling them to build monsters with distinct playstyles and roles. This encourages experimentation, as there are many viable ways to construct an effective team - players frequently praise the depth of this monster customization system.

❤ Strategic 3v3 Battles Demand Thoughtful Team Composition

Turn-based battles center around building 3-monster teams that synergize effectively. Players must carefully consider factors like elemental weaknesses, buff/debuff interactions, and diversified roles (e.g. tank, DPS, support) when assembling their lineup. The strategic complexity of these 3v3 battles is a major draw, as players enjoy the depth of theorycrafting optimal team combinations and execution.

❤ Metroidvania Exploration Rewards Monster Abilities

The game features a sprawling, interconnected world for players to explore in a Metroidvania-style fashion. As they progress, they unlock new monster species and abilities that grant access to previously inaccessible regions. Utilizing the unique traversal skills of their growing monster collection to uncover secrets and expand the explorable area is frequently cited as a refreshing and rewarding aspect of the gameplay.

❤ Balanced Difficulty Encourages Strategic Experimentation

While the game presents a solid challenge, the difficulty curve is praised as well-balanced. Rather than relying on repetitive grinding, the game demands that players experiment with different team compositions and strategies to overcome obstacles. Optional randomizer, bravery, and permadeath modes further enhance the replayability by offering fresh, more challenging experiences with each playthrough.

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