Join Hank and Larry, two small defenseless animals, as they manipulate their way through the zombie apocalypse. Meet various characters and get them to scavenge for you while guiding them to "safety." Make life-or-death decisions, bargain, manage inventory, trade, and gamble.
The gameplay primarily revolves around guiding the two main characters, Hank the rabbit and Larry the dog, through narrative-driven, decision-based scenarios during the zombie apocalypse. Players make choices that impact the story and outcomes for the characters.
Players can convince other animal characters to scavenge for resources in dangerous locations by manipulating, persuading or bargaining with them through dialogue choices. The gathered resources then serve as currency to trade, gamble or barter with other survivors. Carefully managing the value and allocation of these resources becomes a strategic element, as different characters may value items differently.
Throughout the game, players face numerous dialogue choices that have tangible consequences for the story and characters. These choices range from offering honesty or deception to deciding the fate of other survivors. The impact of these choices is not always immediately clear, adding an element of uncertainty and encouraging multiple playthroughs, as the game does not allow reloading previous saves to undo decisions.
In between scavenging missions and character interactions, players can choose to gamble their acquired resources in a simple dice-rolling minigame. This high-risk, high-reward system allows players to potentially increase their stockpile of valuable items, but also carries the risk of losing everything, adding an extra layer of strategy and tension to the resource management.
While the main story can be completed in a relatively short playtime of 2-3 hours, the game's replayability stems from the various branching paths and consequences of the player's choices. Exploring alternative outcomes and seeing how decisions play out differently encourages multiple playthroughs. However, the lack of a fast-forward or dialogue skip function can make replaying the game feel repetitive, as players must re-experience the same dialogue sequences.
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