Psychonauts in the Rhombus of Ruin

by Double Fine Productions, React Games

The Developer Says...

Psychonauts in the Rhombus of Ruin is an all-new Virtual Reality adventure that takes players back into the mysterious and paranormal world of the Psychonauts for the first time in over ten years!

Players Like...

❤ Utilize Iconic Psychic Abilities

As Raz, players can wield a variety of iconic psychic abilities from the original Psychonauts game. The Clairvoyance power allows them to jump into the minds of other characters and animals, revealing new perspectives to aid in puzzle-solving. Telekinesis lets players manipulate objects in the environment by looking at them and pressing the corresponding button. Situational powers like Pyrokinesis and Psi-Blast provide additional options for approaching challenges.

❤ Overcome Intricate Puzzles

The gameplay primarily revolves around solving a range of environmental puzzles. These puzzles task players with using their psychic abilities in the correct sequence to progress. Challenges vary in complexity, from simple object manipulation to more intricate, multi-step conundrums. Players must carefully observe their surroundings, experiment with different powers, and think creatively to overcome the obstacles. The puzzles seamlessly integrate into the narrative, ensuring the problem-solving feels organic and meaningful within the context of the story.

❤ Adapt to Unique VR Controls

The game utilizes a head-based control scheme tailored for virtual reality. Instead of traditional gamepad or motion controls, players interact with the environment by looking at objects and activating their psychic abilities through button inputs. This control method takes some adjustment, as it relies heavily on players' head movements to target and manipulate elements. While the unconventional control scheme can feel a bit unusual initially, it allows for a more immersive and intuitive VR experience. The reliance on head-based interactions, rather than free movement or motion controls, helps to mitigate potential motion sickness issues, making the experience more accessible for a wider range of VR players.

About | Terms of Service | Privacy Policy

Copyright ©2024 by Totally Human Media