YumeCore

by takayakata

The Developer Says...

"YumeCore" is a new type of game combining side-scrolling beat-’em-up action with adventure-style investigation that puts the “aii” in “kawaii.” Fight your way through the waking dreams of the sickly girl Soboko to escape the hospital.

Players Like...

❤ Combat Mechanics

The player takes on the role of Soboko, a young girl staying in a hospital, as she fights her way through the dreams of the hospital's patients. The core of the gameplay is tight, responsive combat, with the player having access to a variety of attacks, including basic punches, jumps, grabs, and throws. Reviewers praise the balance of simplicity and depth in the combat system, allowing players to strategically respond to different enemy types by using the appropriate techniques, such as grabbing and throwing certain foes. Many highlight the boss battles as particular high points, praising their well-tuned challenge and interesting attack patterns that force the player to learn and adapt.

❤ Exploration and Adventure Elements

Between combat stages, the player can explore the hospital environment in the real world, which allows them to find items like health and power-ups to use in the dream world stages. Reviewers appreciate this blend of action and light adventure, with the hospital exploration adding a sense of mystery and atmosphere to complement the combat. The exploration sections also feature interactions with the hospital's other patients and staff, which provide additional characterization and narrative context, helping to flesh out the game's unique, surreal tone.

❤ Replayability and Accessibility

While the game is relatively short, reviewers highlight its replayability, with the "Omake Mode" allowing players to speedrun or replay the game as a pure arcade experience, and the various achievements providing incentive to revisit stages and experiment with different strategies. Some reviewers note minor issues, such as the lack of controller support or the inability to rebind controls, but the overall consensus is that the game's simple, accessible controls work well for the experience it provides.

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