A Light in the Dark

by CreSpirit, STORIA, Narrator, Sekai Project

The Developer Says...

──We cannot choose in this unfair world.The rich boy stuck in his never changing daily life...The fierce girl struggling for survival...Two people in totally opposite positions in life.In the face of confusion and the choices before them, what will they find...?

Players Like...

❤ Time-limited Conversations

The time-limited conversation system forces players to quickly choose their responses during dialogues, adding a sense of urgency and realism. This mechanic encourages players to react in the moment, leading to unexpected outcomes that may differ from carefully planned responses.

❤ Environmental Exploration

Players can interact with various items in the protagonist's environment, gathering information and potentially finding clues or tools that can aid in their escape. This exploration element allows players to actively participate in the story by examining their surroundings, rather than passively reading through the visual novel.

❤ Stamina Management

The game incorporates a stamina system that represents the protagonist's energy and well-being. Players must strategically manage their actions, as depleting too much stamina can result in negative consequences or even game over scenarios. This resource management component adds an element of strategy, as players must balance their desire to gather information and interact with the environment against the need to conserve their stamina.

❤ Multiple Endings

Multiple endings are determined by the choices players make throughout the game. The ability to make impactful decisions, coupled with the game's focus on character development and the exploration of complex social themes, creates a compelling and immersive experience that allows players to shape the narrative to a significant degree.

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