Beholder 2

by Alawar Stargaze (Warm Lamp Games), Alawar

The Developer Says...

You are an intern at the central ministry of a totalitarian state with your whole career ahead of you. Work your way up the ladder by scheming against employees, spying on your boss, and completing paperwork. Or do you turn against the state and expose corruption. The choice is still yours to make!

Players Like...

❤ Game Concept

You play as Evan Redgrave, a fresh intern thrust into the ministry of a totalitarian state. Unlike its predecessor, this title zooms in on workplace intrigue, career climbing, and moral dilemmas within an oppressive bureaucratic machine.

❤ Time Management Mechanics

Players strategically spend time like currency. Investigating a colleague's desk might cost 15 minutes, while saluting the Supreme Leader's portrait takes 5. This system replaces constant time pressure with deliberate, thoughtful action planning.

❤ Workplace Simulation

Job-related mini-games challenge players to process paperwork, manage clone production, and complete increasingly complex administrative tasks. Each floor introduces unique challenges, from processing citizen requests to manipulating government records.

❤ Decision-Making and Consequences

Players craft their career through critical choices: backstab colleagues for rapid promotion, gather compromising information on superiors, complete tasks with varying levels of ethical compromise, or potentially expose systemic government corruption.

❤ Character Interaction

Engage in nuanced conversations with colleagues, each interaction potentially revealing hidden motivations or creating future opportunities. Players can build alliances, create enemies, or manipulate workplace relationships for personal advancement.

❤ Multiple Paths and Replayability

Six distinct narrative endings await players who explore different moral approaches. Your choices dramatically alter character relationships and story progression.

❤ Resource Management

Balance critical resources: limited daily time blocks, fluctuating authority points, personal reputation, and financial survival.

❤ Progression System

Advance through ministry floors, each presenting increasingly complex challenges and deeper narrative revelations about the totalitarian system.

❤ Player Experience Highlights

Constant psychological tension, dark satirical humor, meaningful choices with lasting consequences, and a distinctive art style capturing bureaucratic bleakness.

❤ Difficulty and Accessibility

Forgiving mechanics allow multiple approaches: flexible save systems, varied difficulty options, and narrative paths accommodating different play styles.

❤ Conclusion

This strategy game masterfully combines workplace simulation, moral complexity, and a biting commentary on power structures, inviting players to navigate survival within an unforgiving system.

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