"I hope that someday, you'll dream of me." -- CINERIS SOMNIA is a 3D adventure through a beautifully strange and mesmerizing world - and a young girl's cruel and forlorn dreams.
The gameplay revolves around navigating through various environments, interacting with objects and characters, and uncovering the narratives of the different protagonists. While the game has been described as a "walking simulator", it offers more active gameplay elements than a typical walking simulator.
Players control the protagonist, known as "The Tall Man", as he traverses expansive environments including a seaside town, a sanatorium, a forest, and a mansion. The environments feature multiple floors, rooms, and corridors, requiring careful exploration and backtracking to progress. While a map is provided, the maze-like layout can still be challenging to navigate. The player's movement speed is relatively slow, though a "run" option allows for a faster pace. The slower pace contributes to the game's atmospheric and contemplative nature.
Players can examine items, collect notes and documents, and converse with NPCs to uncover clues and piece together the narratives. While the game does not feature complex puzzle-solving, there are some light puzzles that involve finding keys, unlocking doors, and manipulating the environment in specific ways. These puzzles serve to drive the player forward in the story.
The game's non-linear structure allows players to explore the different narratives in the order they prefer, with each chapter focusing on a different protagonist and their personal story. This degree of player agency and the inclusion of multiple endings encourage players to revisit the game and explore alternative paths to uncover the complete story and the "true" ending.
The game's environments are beautifully crafted, with attention to detail and a distinct visual style that evokes a sense of nostalgia and psychological unease. The haunting soundtrack and sound design further contribute to the overall atmosphere, creating a captivating and unsettling experience for the player. The slow pace and contemplative nature of the experience allow players to fully immerse themselves in the game's unsettling narratives and the fates of its protagonists.
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