DISTRAINT 2

by Jesse Makkonen

The Developer Says...

You are Price, a man who sold his humanity to get a partnership from a leading company: McDade, Bruton & Moore. DISTRAINT 2 follows on from the events of the first game. It's a sinister tale about restoring hope and finding your purpose.

Players Like...

❤ Gameplay Overview

The player takes on the role of the protagonist, Price, navigating a 2D side-scrolling psychological horror adventure. The gameplay primarily involves exploring hand-drawn pixel art environments, solving puzzles, and interacting with various objects and characters to advance the sinister and surreal narrative.

❤ Exploration and Traversal

Players can move Price left and right through the game's atmospheric environments. An improvement over the first game, players can now also run to traverse the levels. The unique and unsettling pixel art style creates a cohesive setting that immerses the player.

❤ Puzzle Solving

Puzzle-solving is a core mechanic, with players collecting items and using them in the correct ways to progress. Reviews praise the puzzles as "equitably simplistic" yet effective in building tension and advancing the narrative. The puzzles avoid frustration, maintaining the game's focus on psychological storytelling.

❤ Interactivity

Player interactivity is intentionally streamlined, limiting the range of actions to focus on the narrative. While limited, this minimalist approach allows the atmospheric tension and storytelling to take center stage, aligning with the game's design goals.

❤ Horror Elements

While less emphasised than the first game, DISTRAINT 2 still incorporates unsettling visuals, sound design, and monster encounters that create moments of tension and dread for the player. These horror elements complement the psychological narrative, contributing to the overall immersive experience.

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