After Death

by After Death Team

The Developer Says...

After Death is a platform / exploration game in a dark and hostile world. With the help from lost souls, you will have to find a way to open a gate which seems to be the only exit from this mysterious world infected by monsters.

Players Like...

❤ Game Fundamentals

Players control a skeletal protagonist navigating a dark, mysterious world through precise platforming and ability-driven exploration. Released in 2017 by a two-person team, this adventure pays homage to 16-bit era SNES and Sega Genesis games with meticulous pixel art and classic mechanical design.

❤ Core Movement and Controls

Initially, the character moves slowly with stiff, deliberate animations that echo Simon Belmont's iconic walk. Players progressively unlock mobility through strategic upgrades, transforming clunky movement into fluid traversal. A dash ability appears mid-game, though it lacks invincibility frames.

❤ Progression and Ability System

Players unlock transformative abilities by defeating screen-filling bosses, dramatically expanding exploration potential. Specific upgrades include: ice magic that freezes water and lava, spider transformation allowing wall-climbing, double jump expanding vertical navigation, ranged fire and ice elemental attacks, health and damage enhancement modules.

❤ Combat Mechanics

Combat begins with simple, straight-line melee attacks, evolving into complex magical encounters. Players must learn precise enemy attack patterns, exploit boss weak points, strategically use elemental abilities, and manage limited starting health pool.

❤ Exploration and Map Design

The interconnected world features seven distinct environments with alternate versions, intricate teleportation networks, secrets hidden behind ability-gated passages, and gradually revealing narrative through environmental storytelling.

❤ Difficulty and Challenge

The experience curves from challenging to empowering: starting two health points create initial tension, boss encounters demand pattern memorization, character becomes significantly more powerful in late-game stages, difficulty remains engaging without becoming frustrating.

❤ Standout Elements

Authentic 16-bit pixel aesthetics, atmospheric, genre-defining soundtrack, inventive boss design, meaningful ability interactions, exploration-driven progression.

❤ Player Consensus

While not revolutionary, this Metroidvania successfully captures the spirit of classic 16-bit exploration games. Genre enthusiasts and nostalgia-driven players will find a compelling, carefully crafted adventure that respects its inspirational roots.

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