Far from Noise is a narrative set on the edge of a cliff, where two characters discuss what it means to balance between life and death.
Players progress the story by selecting from various dialogue options that reflect different perspectives, emotional states, and lines of inquiry. Reviews praise the quality of the writing and the believable, multilayered conversations between the two main characters. Players note that the dialogue choices feel meaningful, as they can steer the discussion in subtly different directions and reveal more about the protagonist's backstory and inner thoughts. The conversations are described as thought-provoking, philosophical, and at times humorous.
The gameplay encourages players to take their time and immerse themselves in the serene, contemplative atmosphere. The leisurely pace, coupled with the beautiful visuals of a car teetering on the edge of a cliff and a soothing musical score, create a meditative experience that allows players to reflect on themes of life, death, and one's place in the world.
While the dialogue choices drive the narrative forward, the overall interactivity is quite minimal. Some players note that the experience functions more like an interactive visual novel than a traditional game, with limited opportunities for direct player agency beyond the dialogue selections. This stripped-back approach is praised by some as allowing the story and themes to take center stage, while others find the lack of gameplay to be a potential weakness.
Several reviews mention that the game offers multiple possible endings based on the player's dialogue choices, providing some incentive for replaying to see how the narrative can unfold differently. However, the overall length of the experience (around 1-2 hours) and the limited scope of player interaction mean that the replayability value may be limited for some.
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