A Multi-player incremental clicker game.
Players engage in simple actions like clicking or upgrading in-game systems to earn more currency. The goal is to continuously grow larger numbers, as is common in the incremental genre. The gameplay also features idle aspects, allowing progress even when players are not actively participating.
A key aspect of the gameplay is the ability to join parties of up to 5 players. The classes players choose have unique effects that benefit the entire party, encouraging cooperative play to maximize collective progress.
Players can choose from 10 unique classes, each with their own abilities and buffs. As players progress, they can select a secondary "sub-class" that further enhances their party's capabilities. Discovering powerful class synergies is crucial for advancing.
The game features several progression systems players can engage with: Upgrading Heroes, the damage-dealing units; Equipping and upgrading Artifacts using Boss Souls; Investing RaidSouls to enhance party-wide abilities; Boosting Charm upgrades with Gems and Tokens; Equipping Inventory items that grant stage-based bonuses. Effectively managing these different systems is key to the gameplay loop.
Players can reset their progress in exchange for permanent bonuses through the "prestige" or "ascending" mechanic. The game also offers optional "seasons" that introduce new mechanics or twists, providing fresh challenges and competitive opportunities.
Reviews consistently praise the active, helpful community and the responsive, dedicated developer. Players appreciate the frequent updates, bug fixes, and incorporation of community feedback, which keeps the gameplay continually evolving and improving over time.
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