A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated labyrinth each time you play and discover randomized power-ups to traverse obstacles, find secrets and explode meat beasts.
The gameplay closely follows the Metroid formula, tasking players with controlling a lone robot navigating a sprawling, interconnected labyrinth. To progress, you must scour the environment for power-ups that unlock new areas, such as the ability to jump higher, morph into a ball, or blast open doors. This classic Metroidvania structure of backtracking to previously inaccessible regions creates a satisfying loop of exploration and discovery.
However, the developers have cleverly blended this classic formula with roguelike elements. Each playthrough randomly generates the map layout, enemy placements, and available power-ups. This ensures no two runs are identical, forcing players to adapt on the fly to the obstacles and upgrades they encounter. While the overall world structure remains cohesive, the randomized nature adds substantial replayability.
As players progress through a run, they gradually acquire a diverse arsenal of weapons, abilities, and companion items. Chaining together synergistic power-ups, like a homing shot that also deals area-of-effect damage, provides an immensely rewarding sense of growth.
Reviewers praise the responsive, precise controls, which feel on-par with the acclaimed Super Metroid and allow for skillful navigation and combat.
Importantly, the developers have carefully considered the potential pitfalls of blending Metroidvania and roguelike design. Traversal upgrades are consistently available, ensuring players never become trapped in an unwinnable situation. This allows the exploration-focused gameplay loop to remain satisfying across multiple playthroughs, with each run offering novel challenges and opportunities for progression.