BEL/S is an Elemental Firewall: a fire elemental bound with C++ code to protect a network of people and places. She can learn things, develop relationships, and even gain sapience. Or she can burn everything with fire. It's up to you.
You take on the role of BEL/S, a sentient fire elemental bound to a software firewall tasked with protecting a network of people and places. The gameplay primarily involves navigating through text-based scenarios and making decisions that impact the story and BEL/S's relationships with the various characters.
To eliminate malicious "spirits" or "viruses" that threaten the locations BEL/S protects, you must observe the symptoms of the threat and deduce its elemental "matter" and emotional "motive." This requires you to pay close attention to the descriptive text and make inferences to determine the correct solution, whether that's negotiating, repelling, or destroying the spirit.
Your choices significantly impact the story, leading to a multitude of branching storylines and endings. This encourages you to explore different narrative paths, uncover new information about the world and characters, and work towards achieving various in-game objectives and achievements.
The game employs an unconventional presentation style, using colored text, dynamic formatting, and minimal but effective sound effects to create an immersive and visually engaging experience. The interactive nature of the text, where you can click on certain words or phrases to reveal additional information or shift the narrative, contributes to a sense of active participation.
As you guide BEL/S through her journey of self-discovery and decision-making, you witness the AI's development and the impact of your choices on the relationships and fates of the people BEL/S interacts with. This depth of characterization and the weight of your actions contribute to a compelling and thought-provoking gameplay experience.
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