Sundered is a chaotic hand-drawn metroidvania where you resist or embrace ancient eldritch powers, a challenging and unique take on a classic genre from the creators of Jotun, now with local co-op!
The game tasks players with exploring a large, interconnected world to unlock new abilities and upgrades. The world features a mix of procedurally-generated rooms and fixed locations, such as boss arenas and ability shrines. This randomization creates a sense of uncertainty, as players can never fully rely on memorizing the map. However, as they progress, players unlock new movement and combat abilities that expand their traversal options and make it easier to reach previously inaccessible areas.
The combat is fast-paced and chaotic, often forcing players to face waves of dynamic, unpredictable enemy spawns. The "horde" system ambushes players with large groups of enemies that appear unexpectedly, requiring players to prioritize evasion and strategic positioning over pure offense. Mastering the responsive controls and learning to effectively manage the enemy hordes is a key part of the gameplay loop. Players must carefully balance offensive and defensive maneuvers, as well as make use of their ever-expanding moveset to overcome the challenging combat encounters.
The game's progression system revolves around an extensive skill tree, where players can unlock and upgrade a wide variety of abilities. As players defeat enemies and explore the world, they accumulate "shards" that can be spent on these upgrades. The skill tree provides a significant degree of customization, allowing players to tailor their character's abilities to their preferred playstyle. Upgrading the player character is crucial to overcoming the game's difficulty, as it grants them the power and tools necessary to defeat increasingly challenging foes and obstacles.
A key narrative and gameplay mechanic is the choice to either "resist" or "embrace" the ancient eldritch powers that corrupt the world. Players can choose to fight against the corruption or succumb to it, with each path leading to different abilities, endings, and consequences. This choice system adds an additional layer of depth and replayability, as players must weigh the risks and benefits of each decision. The "embrace" path is generally considered the easier route, granting the player more power at the cost of their humanity, while the "resist" path offers a greater challenge but allows the player to maintain their morality.