Totally Accurate Battle Simulator

by Landfall

The Developer Says...

Be the leader of wobblers from ancient lands, spooky places, and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created, make your own wobblers in the unit creator and send your army off to fight your friends in multiplayer.

Players Like...

❤ Innovative Physics-Driven Gameplay

The game features a distinctive physics-based combat system that sets it apart. Units have a comical, floppy physicality, with wobbly, ragdoll-like movements. This creates delightfully chaotic and unpredictable battle scenarios, where the outcome can turn on a dime due to the physics-driven interactions.

❤ Extensive Unit and Army Building Options

Players have access to over 100 unique unit types, each with its own visual design, weapons, and combat behaviors. Constructing an effective army requires carefully considering the strengths and weaknesses of different unit types and strategically combining them. The robust unit creator tool further extends the possibilities, allowing players to design and customize their own unique units.

❤ Varied Gameplay Modes

The game offers both a campaign mode, with progressively challenging battle scenarios that require thoughtful army composition, and a free-form sandbox mode. In the sandbox, players have complete freedom to spawn any combination of units and witness the physics-driven chaos unfold.

❤ Multiplayer and User-Generated Content

The game supports local and online multiplayer, enabling players to pit their custom-made armies against friends or random opponents. Additionally, the in-game workshop allows players to create and share user-generated content, such as custom units, factions, campaigns, and battles, further extending the game's replayability and community involvement.

❤ Slow Motion and Unit Possession

A key gameplay mechanic is the ability to slow down the action using a dedicated slow-motion mode. This feature allows players to closely observe the intricate physics-driven combat. Furthermore, players can take direct control of individual units during battles, adding an extra layer of tactical depth and immersion.

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