Tomato Jones

by HA Studio Ltd., SA Industry

The Developer Says...

It’s just a red tomato wearing a silly hat. He tries to look like a cool tomb raider, rolling and jumping across the maps. Help him find all the treasures in the mystic castle, or watch him meet a variety of painful ends.

Players Like...

❤ Controlling the Squishy Protagonist

Players control a bouncing, rolling tomato character as the protagonist navigates through a variety of levels. The game utilizes "soft body" physics, which give the tomato a unique, squishy momentum-based movement. Reviewers found this physics-driven control scheme to be a fitting, if occasionally frustrating, reflection of the game's theme.

❤ Challenging Level Design

The 20 levels in Tomato Jones gradually increase in difficulty, introducing new obstacles and gameplay mechanics with each progression. Players must carefully manage the tomato's slippery movements to overcome traps, platforms, and environmental hazards. Many reviewers praised the level design, describing it as thoughtfully crafted and challenging, yet fair.

❤ Camera Perspective Issues

While the ability to manually adjust the camera angle was a welcome feature, some players noted problems with the automatic camera system. The camera did not always provide the optimal perspective, occasionally causing visibility issues or making precise jumps more difficult. However, most found that manually adjusting the camera helped mitigate this problem.

❤ High Difficulty, High Replayability

Reviewers widely agreed that Tomato Jones presents a significant challenge, with players often dying numerous times before completing levels. This high difficulty, combined with the goal of collecting all coins for a "3-star" rating, encourages players to repeatedly retry stages, honing their skills and mastering the game's mechanics. This strong sense of replayability was a common praise among players.

❤ Humorous Presentation

A key aspect that players seemed to appreciate was the game's humorous tone and visual presentation. The premise of a tomato dressed as an Indiana Jones-style adventurer was seen as inherently amusing, and the game's soundtrack, sound effects, and occasional absurd moments complemented this lighthearted approach. Reviewers often remarked on how the game's humor balanced out the challenging gameplay.

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