Fabric is a first person puzzle game in which you bend spacetime to solve challenging puzzles and complete glitchy-themed voxel based levels.
The game allows players to "bend spacetime" in the environment. Using their gun, players can select two points, causing everything between them to disappear and the world to "squeeze" together. This empowers players to manipulate the level geometry in creative ways to solve puzzles.
Reviewers praise the "mind-blowing" and "challenging" puzzle design. The levels themselves function as puzzles, requiring players to figure out how to bend and reshape the environment to forge a path forward. The puzzles start relatively simple but steadily increase in complexity, introducing new elements like gravity manipulation to continually test the player's skills.
The game's tutorial levels effectively teach players the core spacetime bending mechanics in a natural way. As the player advances, new mechanics gradually expand their toolset for solving puzzles. Reviewers highlight the clear, immediate feedback, making it rewarding to learn and master the unique gameplay.
The ability to manipulate the environment in complex ways allows for multiple approaches to each puzzle. Many reviewers report finding hidden shortcuts or unconventional solutions that subverted the developers' intended paths, encouraging experimentation and replayability.
While the game is often likened to the Portal series due to its first-person puzzle gameplay, reviewers emphasize that the spacetime bending mechanics make it a unique and distinct experience. Rather than using portals, the game has players directly reshape the environment, which is described as an equally satisfying but different kind of challenge compared to Portal.
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