Huge, old-school, indie fantasy role-playing adventure. Features an epic story and tactical, turn-based combat. Explore cunning dungeons, hunt for 100s of magical artifacts, and use dozens of magical abilities. Many different endings. Will you save your people or betray them? It's up to you.
The turn-based, grid-based combat system allows players to make tactical decisions. Each of the five character classes has unique abilities and spells to choose from. Compared to previous installments, the new mana/vitality system ensures players can fully utilize their arsenal in each fight without managing limited resources, creating more dynamic and engaging battles.
The streamlined skill tree system requires fewer prerequisite skills to unlock abilities further down the tree. This makes it easier for players to customize their characters and obtain the specific skills and spells they desire. However, the game still offers depth, with many different specializations and abilities to choose from.
The large, open world contains numerous dungeons, side quests, and secrets to uncover. While the story-driven progression feels more focused than past entries, players retain freedom in how they approach and complete quests. Decisions made during quests can have meaningful consequences, enhancing the game's replayability.
Recruiting a party of companions adds depth, as each one has their own personality, motivations, and intertwining quest lines. Players must navigate the relationships and differing opinions of their party members, adding narrative choices to the experience.