The Count Lucanor

by Baroque Decay, Neon Doctrine

The Developer Says...

Pixel adventure inspired by classics like Zelda and Silent Hill.

Players Like...

❤ Gameplay Mechanics

Players navigate a 10-year-old protagonist through a castle using strategic survival techniques. The core gameplay challenges gamers to place candles precisely to reveal hidden pathways, duck behind curtains and furniture to avoid grotesque monsters, solve room-specific puzzles using carefully collected items, and carefully manage limited resources like gold coins and food.

❤ Puzzle Design

Players encounter brilliantly crafted challenges that require logical reasoning to solve, present clear but not obvious solutions, demand creative item combinations, differ in complexity across each castle room, and encourage experimentation without frustration.

❤ Stealth and Survival Elements

The horror mechanics create tension through enemies that track player movements realistically, persistent monster AI that searches rooms thoroughly, complete vulnerability forcing strategic hiding, and a punishing health system that makes each encounter dangerous.

❤ Resource Management

Survival depends on carefully balancing gold coins needed for saving progress, candles providing crucial illumination, limited food for health restoration, and rare keys unlocking critical paths.

❤ Exploration and Consequences

The experience rewards players who investigate every corner meticulously, make thoughtful narrative choices, uncover hidden story fragments, and trigger different narrative outcomes through careful actions.

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