WE KNOW THE DEVIL is a visual novel about teens reluctantly fighting the devil at summer camp. Follow meangirl Neptune, tomboy Jupiter, and shy shy Venus as they get to know each other--but one always gets left out.
The gameplay primarily consists of reading through the text-based story and making choices that impact the narrative and character relationships. There are no traditional gameplay mechanics like puzzle-solving or combat - the focus is on immersing the player in the atmospheric, character-driven storyline.
At key moments, players choose which characters form pairs, leaving the third character out. These choices significantly shape the narrative, as each pairing and excluded character leads to a unique ending. Players are encouraged to replay the game, making different choices to explore the diverse narrative paths and character dynamics.
The gameplay mechanics are intentionally simple and minimalist. Players interact by reading dialogue and selecting limited choice options. The clean, unobtrusive user interface allows players to focus on the narrative and atmospheric elements.
The use of real-world photographic backgrounds and an eerie, atmospheric soundtrack immerses players in the surreal, unsettling world. The minimalist aesthetic and sparse exposition contribute to this sense of mood and ambiance.
Exploring the different character relationships and individual stories is a significant part of the gameplay experience. With multiple endings to uncover, players are encouraged to replay the game, making different choices to fully appreciate the themes and storytelling.
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