Red Orchestra Series' take on Vietnam: 64-player MP matches; 20+ maps; US Army & Marines, PAVN/NVA, NLF/VC; Australians and ARVN forces; 50+ weapons; 4 flyable helicopters; mines, traps and tunnels; Brutal. Authentic. Gritty. Character customization. And napalm in the morning.
The game features a high time-to-kill, where most weapons can kill players in just a few shots. This creates a tense and unforgiving combat system, where players must be cautious and tactical. Rushing into combat usually results in a quick death, encouraging teamwork and strategic decision-making.
The Southern forces, including the U.S. Army/Marines, ARVN, and Australians, excel in firepower and mobility, with access to powerful support assets like artillery, air strikes, and helicopter transport. In contrast, the Northern forces of the NVA and Viet Cong rely more on stealth, traps, and ambushes to overcome their technological disadvantage. This asymmetry creates an engaging back-and-forth dynamic as the two sides employ different tactics.
Players spawn into 6-man squads, with each member able to choose from a variety of specialized roles. Squad leaders play a vital role, as they can call in support assets and become rally points. Effective squad coordination and communication are essential for success, as a well-led squad can turn the tide of a battle.
The game's attention to detail and authenticity create an immersive Vietnam War experience. The realistic weapon handling, detailed environments, and ambient sounds of battle heighten the sense of tension and uncertainty characteristic of the conflict.
While the high lethality of combat can be initially daunting, the game rewards players who take the time to master its mechanics. Effective use of cover, flanking maneuvers, and accurate marksmanship are all crucial skills that separate skilled players from newcomers. The steep learning curve encourages players to continually improve their tactics and decision-making.