The Last NightMary - A Lenda do Cabeça de Cuia

by Submersivo Game Studio

The Developer Says...

Escape through maze forest searching for a shelter, because the cursed beast is after you ... And if there was a chance to reverse the curse, would you run away or would you try to find answers? It is better think fast, because the monster is in a hurry, the beast is starved.

Players Like...

❤ Exploring the Maze

Players navigate through a maze-like forest environment, filled with tall grass that obscures the player's view. The layout of the maze is repetitive, with many similar-looking clearings, often causing players to become disoriented and lose their way. Several reviewers recommend drawing a map to better keep track of the path. This sense of disorientation is exacerbated by the constant threat of the monster, Crispim, who can appear at any moment, forcing the player to quickly flee to a different area.

❤ Solving Puzzles

Scattered throughout the environment are various items the player can collect. Using these items, players must solve a variety of puzzles to progress. The puzzles range in difficulty, with some being straightforward object combinations, while others are described as "non-intuitive" or "stupid," requiring trial-and-error to figure out the correct solution.

❤ Evading the Monster

The primary antagonist, Crispim, is a legendary monster that relentlessly pursues the player. Crispim's presence is signaled by ominous audio cues, at which point players must quickly navigate to a different area to avoid being caught and killed. While Crispim is not considered particularly scary, the constant threat of his appearance and the need to frantically flee creates a tense and frantic atmosphere.

❤ Multiple Endings and Replayability

The game features multiple possible endings, depending on the player's actions and choices throughout their playthrough. This adds a degree of replayability, as players are encouraged to explore different paths and uncover all the game's secrets to unlock the various conclusions. However, the overall short length of each playthrough, around 1 hour, is noted as a potential downside by some reviewers.

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