A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...
The game utilizes a simple point-and-click interface, allowing players to navigate through the environments and interact with various objects and characters. Players can move left or right through the game's environments, a mechanic that some reviewers have criticized as repetitive but others have noted enhances the sense of being "stuck" and unable to progress, aligning with the game's thematic focus on the protagonist's descent into darkness.
The core gameplay loop revolves around interacting with the environment and engaging in dialogue with the various characters encountered throughout the story. Players are presented with multiple dialogue options during these interactions, which can influence the narrative's progression to some degree. However, several reviews have noted that the choices available to the player do not always significantly alter the game's overall trajectory, as the story is primarily focused on conveying a specific psychological experience.
While the game is not primarily a puzzle-driven experience, there are some light puzzle-solving elements scattered throughout. These puzzles typically involve finding and using specific items to progress through the environments, though they are not overly complex and serve more to maintain player engagement than to present significant challenges.
One of the most notable aspects of the gameplay is its approach to player agency and the impact of the player's choices on the narrative. Many reviews have praised the game's ability to make the player feel complicit in the protagonist's descent into madness, with several noting that the limited dialogue options and the game's unwavering commitment to its dark themes can be deeply unsettling and thought-provoking.
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