Hard to be a God is a Sci-Fi RPG with adventure and espionage elements.
Players can customize their protagonist, a graduate of a medieval secret service high school trained in combat and diplomacy. The game features an original character development system, allowing players to invest points into various attributes and skills to tailor the protagonist's abilities to their playstyle.
The game's real-time combat system utilizes an active pause functionality, enabling players to queue up actions and execute a variety of special attacks. These include combat maneuvers such as stunning, disarming, and other tactical moves. Players can also recruit and manage a party of mercenaries and volunteers to assist them in battle.
The interactive game world encourages free exploration, with players encountering random events on the global map. The non-linear quest design presents multiple approaches to resolving objectives, from combat to diplomacy and stealth. Players' choices have meaningful consequences, sometimes manifesting in the long term and altering the course of the story.
One of the game's unique features is its integration of sci-fi technologies in place of a traditional magic system. This blend of science fiction and fantasy elements sets it apart from typical medieval RPGs, providing a fresh take on the genre.
Reviewers praise the game's immersive atmosphere, created by the blending of medieval and alternative future aesthetics in the user interface. The varied environments, with their distinct styles and landscape types, affect the player's movement speed and contribute to the overall unique ambiance, further enhanced by the game's soundtrack.
A standout aspect of the gameplay is the emphasis on player agency and the consequences of their choices. The game does not hold the player's hand, instead allowing them to make meaningful decisions that can have both immediate and long-term impacts on the story and world. Paying attention to NPC dialogues is crucial, as they often provide valuable hints and information for solving quests.
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