Playing History'Vikings' is the newest chapter of the Playing History educational game series. The previous two titles in the 'Playing History-Series' have been rewarded with several awards. With 'Playing History: Vikings' we have kicked up the experience several notches by providing a fully realized 3D world to interact with, a deeper...
The game follows the journey of a young Viking named Erik as he grows into adulthood. It features a mix of narrative-driven gameplay, mini-games, and interactive elements that allow players to experience Viking culture and history in an engaging way.
Players will guide Erik through conversations with various characters, including friends, allies, and enemies. The dialogue choices players make can influence the outcome of these interactions, shaping Erik's path and relationships as the story progresses through its five chapters.
The 3D game world encourages players to freely explore their surroundings, interact with objects, and uncover additional historical information. Many interactive elements, such as artifacts and anachronisms, provide educational facts about Viking life and culture when examined.
Interspersed throughout the adventure are several mini-games and activities that test the player's timing, resource management, and problem-solving skills. These include sparring matches, trading simulations, and a sailing mini-game, allowing players to engage more directly with Viking-themed tasks.
Players can collect coins and hammers as they progress. Coins serve as general collectibles, while hammers can be used to unlock new abilities and skills from Viking gods, adding an element of character progression. Additionally, finding and identifying historical anachronisms grants the player bonus information about the Viking era.
The game aims to be accessible for its target audience of 8-14 year olds, with relatively simple controls and mechanics, though some reviews have noted that the camera controls and overall control scheme could be improved.
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