A visual short story set in Nebraska, Three Fourths Home follows an extended conversation between Kelly and her family during a drive home through an intense thunderstorm.
The primary gameplay mechanic tasks players with continuously holding the 'D' key (or right trigger on a controller) to keep the protagonist, Kelly, driving forward. This creates a sense of urgency and tension, as players must focus on both the unfolding conversation and maintaining the car's momentum. Reviewers praised how this design choice contributes to the overall feeling of being trapped in the car with Kelly, navigating the storm and her family's issues.
Throughout the experience, players encounter multiple dialogue options that directly impact the conversations between Kelly and her family members. These choices shape the narrative and relationships in subtle ways, though many reviewers noted that the core story and character arcs remain relatively consistent regardless of the selected dialogue. The epilogue segment, however, offers more significant divergence based on the player's choices, allowing them to unlock additional story content and further explore Kelly's backstory.
The game's simple control scheme, focused primarily on dialogue selection and driving, was widely appreciated for its accessibility. Players can also adjust the font size, a useful feature for improving readability of the text-heavy experience. Beyond these basic customization options, the core gameplay remains relatively fixed, with player expression primarily manifested through the dialogue choices.
The continuous driving mechanic, coupled with the atmospheric sound design and minimalist visual style, creates a compelling rhythm that draws players into the experience. Reviewers highlighted how these design elements contribute to the overall sense of being trapped in the car with Kelly, navigating the storm and her family's issues. While some found the need to constantly hold the 'D' key to be a minor annoyance, most acknowledged that it served an important purpose in maintaining the game's sense of urgency and momentum.
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