Project: Gorgon is a fantasy MMORPG that allows you to forge your own path through exploration and discovery.
This game breaks traditional class structures with a revolutionary skill-based progression. Players can learn 20 distinct human combat skills like Battle Chemistry and Necromancy, combine any two combat skills to create personalized character builds, level skills to 80, with potential bonus levels through specialized achievements, and unlock additional "beast" skills that transform players into werewolves, cows, or giant bats.
The experience emphasizes player-driven exploration with no quest markers guiding players through predetermined paths, secret skills hidden behind complex quest lines, seven massive, interconnected zones encouraging independent discovery, and meaningful transformation mechanics that permanently alter player abilities.
Unique gameplay mechanics create deep world interactions through individual NPCs with distinct personalities and relationship systems, favor mechanisms allowing players to unlock specialized training and unique items, player-driven economy where participants sell items directly through local merchants, and dynamic environmental interactions like extinguishing fire by jumping into lakes.
An intricate skill system includes 43 trade skills with complex interdependencies, 47 miscellaneous skills like instrument playing and animal breeding, intricate skill progressions requiring multiple learned prerequisites, and crafting paths demanding sophisticated material gathering and preparation.
The experience offers challenging, non-linear combat with situational combat skills that change based on location and time, meaningful death penalties that encourage strategic play, randomly generated loot with unpredictable modifiers, and dungeons featuring elaborate puzzles and terrifying boss encounters.
Players consistently celebrate uncompromising old-school MMO design principles, an exceptionally supportive player community, frequent developer events and direct communication, and deep gameplay prioritized over graphical presentation.
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