Project: Gorgon is a fantasy MMORPG that allows you to forge your own path through exploration and discovery.
Players can learn and level up a wide variety of skills, from combat abilities to crafting professions, without being bound to a predetermined class. This allows for a high degree of customization, as players can freely mix and match skills to create their own unique builds. Many skills are acquired through completing quests or interacting with specific NPCs, rewarding exploration and discovery.
Beyond combat, the game offers a wealth of non-combat skills to pursue, such as cooking, brewing, instrument playing, and even writing in-game books. These activities provide meaningful progression and contribute to the game's overall sense of immersion. Players can also take on various alternate forms, such as becoming a werewolf, cow, or giant bat, each with their own unique abilities and playstyles.
The game eschews linear quests in favor of an open-ended, sandbox-style approach. The world is filled with secrets and hidden content for players to discover, with no clear "right" way to progress. This encourages exploration and experimentation, as players can pursue their own interests without being funneled into a predetermined path. The leveling system is also highly flexible, allowing players to freely allocate skill points and switch between different skill sets.
The game's world is populated with NPCs that have their own goals, schedules, and relationships with the player. These NPCs can provide unique quests, sell specialized items, or even become friends or adversaries depending on the player's actions. Dynamic events, such as natural disasters or monster invasions, can disrupt the world and require player intervention, contributing to a sense of a living, responsive environment.
Combat is often described as brutal and punishing, with players needing to carefully manage their abilities and resources to survive. However, many players find this challenge rewarding, as it requires them to develop specialized builds, coordinate with others, and learn the game's mechanics in-depth to overcome obstacles.
The game's community is widely praised for its friendliness and helpfulness, with experienced players often assisting newcomers and organizing community events. The lack of an auction house or other centralized trading system encourages player-to-player interaction, as players must rely on local merchants and player-run shops. This, combined with the game's emphasis on player-driven activities, such as writing in-game books or hosting events, fosters a strong sense of community and player agency.