Banquet for Fools

by Hannah and Joseph Games

The Developer Says...

The Pavura needs four volunteers to solve the mystery of an abandoned village. Answer the call in this party-based action adventure RPG.

Players Like...

❤ Combat System

The game blends real-time action with tactical pause mechanics, allowing players to directly control their characters using WASD movement and clicking to attack. This "dome" system determines the attack radius, similar to the combat in Parasite Eve. Players must carefully position their party members to maximize damage and survivability, creating a combat experience that requires both quick reflexes and strategic decision-making.

❤ Party-Based Gameplay

Players can create a group of four custom companions, each equipped with a variety of skills, from combat abilities to pagan spells and rogue talents. The AI-driven party members feature assignable tactics, and players can seamlessly switch control between them during combat. This party-based system encourages experimentation with different team compositions to overcome the game's challenges.

❤ Exploration and Questing

The open-world design of the island of Invimona tasks players with navigating the environment without the aid of quest markers or a compass. Instead, players must rely on clues, NPC dialogue, and their own notes to progress through the story and side quests. This emphasis on self-directed exploration and questing creates a more immersive and organic experience, as players actively engage with the world and its inhabitants.

❤ Character Advancement

The game's character advancement system rewards players for frequently using specific skills, granting bonus points to encourage experimentation with different playstyles and specializations. Additionally, players can seek out ancient statues and intercessions from pagan deities, which bestow unique boons and abilities to further customize their party.

❤ Music and Sound Design

Players have consistently praised the game's exceptional soundtrack and sound design, describing the music as "mesmerizing" and "atmospheric." The soundscape is said to complement the game's unique visual style, contributing to the overall immersive experience.

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