April 24th

by NOBODY, EMIKA_GAMES

The Developer Says...

The main character is an experienced journalist who always strives to uncover the truth. He manages to gain access to the house, which is guarded by the police.

Players Like...

❤ Exploration and Environmental Storytelling

Players navigate the game's first-person perspective, uncovering VHS recordings that reveal the events surrounding a mysterious incident on the night of April 24th. The game masterfully utilizes subtle visual cues, such as bloody handprints, mannequins, and other environmental elements, guiding players and providing clues about the unfolding events. The attention to detail in the decaying remains of the house and the unsettling atmosphere heighten the overall immersive experience, encouraging players to carefully examine their surroundings.

❤ Puzzle-solving

While exploration is the primary focus, the game incorporates thoughtfully designed puzzles that offer a balance between challenge and satisfaction. Players must use their observational skills and interact with various objects in the environment to progress through the game, adding an additional layer of engagement to the overall experience.

❤ Pacing and Tension

The game's deliberate pacing contributes to the overall sense of tension and unease. Avoiding rushed progression, the experience allows players to fully immerse themselves in the atmospheric environment. This pacing, combined with the use of unsettling sound effects and jump scares, keeps players on edge throughout the journey, heightening the sense of psychological horror.

❤ Narrative Delivery

The narrative is primarily conveyed through the VHS recordings players discover. These recordings provide glimpses into the past events, gradually unraveling the mystery and challenging the player's understanding of what has occurred. The non-linear storytelling approach can be engaging, as it requires a certain level of interpretation and attention from the player.

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