Turning onto an old road, the main character gets into an accident due to thick fog. Now he's trying to find someone who can help him. Forced to enter an old house, the main character finds himself trapped, from which it is not so easy to get out.
The game places players in the first-person perspective of the protagonist, Grisha, who finds himself trapped in an abandoned village after a car accident. The focus is on exploration, environmental storytelling, and light puzzle-solving within the "walking simulator" genre.
Players thoroughly enjoy uncovering the secrets of the abandoned village and piecing together the story through environmental clues and notes. As they progress, the game gradually shifts Grisha's perception of the environment to a camera-like perspective, heightening the sense of immersion and unease.
The gameplay incorporates intuitive, well-integrated puzzles that advance the story without disrupting the flow of the experience. While not overly challenging, players find these puzzles satisfying to solve and appreciate how they contribute to the overall sense of progression.
Critics praise the game's ability to create a tense and unsettling atmosphere. The use of creepy ambient noises and well-timed jump scares is a key factor in maintaining this intense atmosphere, leaving players constantly on edge throughout the experience.
Reviewers highlight the game's "close to realism" approach, which, combined with the first-person perspective, successfully immerses players in the game world, making the overall experience more impactful.