I'm counting to 6...

by EMIKA_GAMES

The Developer Says...

Turning onto an old road, the main character gets into an accident due to thick fog. Now he's trying to find someone who can help him. Forced to enter an old house, the main character finds himself trapped, from which it is not so easy to get out.

Players Like...

❤ Gameplay

The gameplay loop effectively balances periods of tense exploration with occasional jump scares. Players take on the role of Grisha, freely navigating the eerie, atmospheric environment and solving simple puzzles to uncover the unsettling story. Reviewers praise the smooth, responsive controls, which allow for unhindered movement through the game world. While the lack of real threats to the protagonist's safety removes a layer of tension for some players, others appreciate the ability to focus on the narrative and environmental storytelling without the threat of death.

❤ Puzzles and Progression

The game's puzzles seamlessly integrate into the story progression, rarely feeling out of place or overly complicated. Reviewers consistently note that the puzzles make logical sense within the context of the environment, never impeding the flow of the experience. Although some players mention occasional instances of backtracking, the overall consensus is that the game's layout avoids excessive or tedious revisiting of areas, keeping the focus on the unfolding narrative.

❤ Atmosphere and Immersion

The Unreal Engine 5 visuals and excellent sound design consistently earn high praise from reviewers, who highlight the game's ability to create a genuinely creepy and unsettling atmosphere. The ominous background sounds, unexpected jump scares, and attention to environmental details, such as the decrepit buildings and eerie mannequins, contribute to a constant feeling of unease and tension. The first-person perspective and cinematic camera work further enhance the immersive experience, making players feel deeply invested in the protagonist's psychological journey.

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